Environment Artist

Environment Artist

Job Code:
Company Name: Lenora Systems Inc.
Job Location: Redmond, Washington
Zip Code: 98053
Job Category/Title:
Employment Category: Full-time, Contract - Corp-to-Corp
Position Type: Mid Level
Travel Required: No
Interview Type: In-person
Required IT Skills: 3D Artist, Autodesk Maya, Photoshop, HLSL, CGFX, Python, Mel.
Job Description: Job Description:
A renowned game studio currently working on AAA console title is looking for a Technical Artist who will support the environment art team. We are looking for a generalist with experience in asset management and tools troubleshooting. This position requires a technically minded 3D Artist who has an obsessive eye for details and passion for ensuring game content consistently meets a high bar, both from an aesthetic and technical point of view. Ideal candidate will have worked with modern game pipelines and has experience with performance and memory management. Scripting ability is required. Strong collaboration and great communication skills are essential as this role will be involve working closely with a diverse and highly experienced team.

Responsibilities:
· Help environment artists, and designers manage/organize/edit large sets of assets
· Help artists with everyday blocking issues with content tools and workflow
· Set up and manage technical pipelines related to level production (i.e. source file management/streaming/visibility/collision/physics materials)
· Create technical level reports to team members/leads including: performance reports, statistics, budgets.
· Ensure levels and other content are meeting memory budgets and performance targets
· Coordinate with design team to eliminate any game blocking issues and establish ideal setups for gameplay scenarios
· Ensure all game assets meet production technical standards requirements
· Work with tools developers to augment and enhance content creation and level tools

Qualifications:
· Experience with Level/asset management and optimization on a console project required.
· Experience with managing large quantity of game assets is critical.
· Has understanding of parsing tools and batch tools, as well as how to integrate them into a pipeline.
· Technical experience with game pipelines
· Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
· Candidate must have strong knowledge of modern game environment development principles and techniques. 2 or more years professional development experience on consoles preferred.
· Candidate should have strong time management and communication skills.
· Candidate should be self-motivated and can take initiative without being micro-managed.
· Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in new content tool chains.
· Programming and/or scripting experience is preferred in one or more of the following areas: HLSL, CGFX, Python, Mel.
Job Expiry Date: November 29, 2016
Telecommute: No
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